been deep in a vibe coding session building digital synesthesia machines and completely mutated this from an old prototype into a deep-parallax audio-reactive vj engine. pure code. zero pre-rendered video files or external image assets. just raw math, p5.js, and frequency data pushing perceptual shifts in real time. the ground itself acts as a live eq, jumping and spiking to the track's spectrum, while depth-of-field dust motes and parallax shadow birds create an impossible, breathing physical space around a central throbbing geometric sigil. i left the source code wide open for collectors and performers. if you look inside the html, you'll find // 🎛️ VJ TWEAK notes scattered throughout the engine. you can swap the color palettes (there is an inverted void palette waiting for dark mode), switch the mic input back to true for your own live noise-art sets, change the camera breathing scale, and mess with the environment. it is built to be played with. visuals/code direction: ooakosimo audio: Fast Talkin by Kevin MacLeod
TAP TO INITIALIZE AUDIO ENGINE